![]() The bunk room, connecting to the showers, laundry, and gym, with plenty of biometric cards lying around,.The biometric identification machine room, where players wipe old biometric IDs and fabricate new ones for Mission: Countdown,.It has all the necessary facilities for the missile crew. The first area entered from the surface is organized around an L-shaped corridor, connected to the main security checkpoint. As long as a security event is active, the player will have to fight enemy robots off. The silo is an expansive, but linear location, divided into five parts, each with its own event to take care of.any robots lost will be replenished periodically by the system. As per the AALS system regulations, the player will still have to fight through the base, as they are not accompanied by a missileer. The silos cannot be accessed until the player completes Officer on Deck and becomes an US Army General. Bringing heavy ordnance along is recommended just to survive. ![]() As expected, the missile silo is crawling with military-grade robotics, ranging from Eyebots to Assaultrons and Mr Handies (even a sentry bot in the storage area).There is not much of interest above ground, aside from an Overseer's Cache box that contains the site holotape.He eventually lost his mind, starting to chase an imagined infiltrator before deciding that he was the infiltrator and abandoning the site as well, to turn himself in. Only a single private, Jeffers, stayed behind. When the Great War came, the missiles never launched: The general never arrived, with the missileers abandoning the site. Located between the Toxic Valley and the Savage Divide, it was a last-ditch effort in the event of a foreign invasion or attack on America. Missile Silo Bravo is one of three prewar silos that housed and manufactured intercontinental ballistic missiles, or I.C.B.M's, in Appalachia that constituted the Appalachian Automated Launch System. Main article: Appalachian Automated Launch System
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